Resources are aggressively contested in Game of War: Fire Age, with the high level tiles fiercely defended by the top alliances. In this guide I will cover harvesting “etiquette”, including how to avoid being attacked on resource tiles, the best places to harvest and tips to maximise your resource collection speed.
Six normal resource tiles can spawn on the map: farms (food), camps (wood), mines (ore), quarries (stone), forts (silver) and Gold Temples (gold!).
You can harvest any tile within range by clicking on the tile and sending out troops to gather resources for you, once they are at full load capacity, or the tile is empty they will return to your city.
If another player already occupies a tile when you reach it, or marches on a tile you occupy, a battle will take place with the losing side being sent home to their city (usually with casualties on both sides).
First of all you need to understand that the world map is not square. It is in fact a large rectangle with 512 tiles on the horizontal axis and 1,024 tiles on the vertical axis. The wonder is located bang in the centre at 256,512.
Each resource tile can spawn in levels ranging from 1 through 6; with level 1 tiles offering the lowest number of resources and slowest harvesting rate, and level 6 tiles offering the highest number of resources and fastest harvesting rate.
Each color band in the image to the right marks the area where the repective tiles usually spawns. The orange surrounding the wonder marks the highest level resource tiles and the grey area at the edge denoting the lowest levels.
You should note that any tile can spawn in every area of the map, but the majority of the tiles will spawn in their respective color bands.
Avoiding most collisions is simple and following three simple rules should help you:-
Following the first two rules will avoid 95% of collisions and I would say following all three will avoid 99%.
Of course there will always be the odd player that just likes causing trouble, so always be prepared to recall if someone has a larger army and marches on your tile.
Recalls can be bought in large numbers cheaply from the Alliance Store and you should always keep at least 10-20.
I have put the resources tiles into the following categories and provided tips to help you maximise your resource gathering, whilst still following the above rules.
This tile is completely unoccupied and generally safe to send your troops out to gather without too much risk of a collision. Note rule 3 and be prepared to recall your troops if an early collision warning appears shortly after you send your march.
This is a tile currently occupied by your troops. A nice trick here on large resource tiles is to send a second march to the tile just before you army reaches its maximum load.
If you time it right you can then depart the tile with your loaded troops just before your new march arrives, this helps to stop other players marching on the tile.
You can do this by double tapping on your occupied tile which brings up the option to send another march. Don’t worry if your troops meet, they will simply bounce back.
This tile is occupied by a member of your alliance. Marching on this tile will behave just like your own i.e. your troop will bounce back to your city when they reach their destination with no battle.
You can also use the double tap trick here to march on a tile that an alliance member is just about to leave, keeping the tile occupied by your alliance.
Unless you are actively looking for a fight do not march on these tiles full stop - Rule 1 applies here. Most players will see this as an act of aggression and could even start an Alliance war.
This tile requires careful examination before marching, but is often over looked by players. The orange dotted line denotes an enemy player either marching to, or away from a tile. If you look carefully you can see the direction the dotted line is moving to determine which way the a player is marching.
If the dotted line is moving away, feel free to march on the tile. This will not create a collision warning and will claim the tile for yourself under rule 2. These tiles are often overlooked by players and useful when resources are scarce.
If the dotted line is moving towards the tile another player is already marching on the tile. Follow rule 2 and do not march on the tile.
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