In Boom Beach the Scorcher is a heavily armored tank with a flame-thrower instead of artillery. They are slow moving and high heath units, that self destruct on death causing area effect damage.
Scorchers have the highest hit points in the game, but have relatively low damage. This makes them ideal to use as meat shields, soaking up damage and defending your other troops. Scorchers are the only unit in the game that actually require energy to deploy, costing 12 energy per unit to land.
Scorchers take up 21 spaces on a landing craft, which means you will only be able to fit one per craft. This coupled with their high cost, long training time and deployment cost, will mean you will probably only send one or two per attack.
Zookas are a good combo if you can keep them behind your Scorchers, as they will add much needed damage to an attack. Scorchers will periodically switch targets, even if a building has not been destroyed. This can be a problem as they are much harder to control than normal troops. Careful use of flares can help here.
The blast on destruction not only causes damage to surrounding buildings, but also your own troops. For this reason you need to be careful of your scorchers position as its hit points drop close to zero.
To defend against Scorchers you need to spread your Boom Cannons, Cannons and Boom Mines out carefully, as these will cause the most damage to the Scorcher.
The tables below outline the stats for each upgrade level and the general stats applicable to the Scorcher.
|Training Time||Movement Speed||Range||Attack Speed||Landing Craft Space||Headquarters Level|