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BOOM BEACH   |   TROOPS   |  MEDIC

Boom Beach Medic

In Boom Beach Medics are a short range healing unit. They are not capable of dealing any damage, but instead follow other units healing closely from behind.

Medics takes up five spaces on a landing craft, so you need to plan how many crafts you wish to dedicate to healing carefully. They are first unlocked at Headquarters level 15.

Medics are very effective as a combo with tanks and heavies. This is because these units have high hit points, allowing medics time to heal them as they take damage. The tank/medic combo in particular is very effective, check out our attack guide for more details on this strategy.

Medics are the only unit in the game that will completely ignore flares, instead following any units with low health. This can be a problem if your attacking force gets separated and the medics choose to run after the wrong units.

Single target high damage weapons, such as the boom cannon are useful for taking out medics. However, as these are also effective against tanks, most medic/tank combos will try to take out your cannons first.

The tables below outline the stats for each upgrade level and the general stats applicable to Medics.


Upgrade Stats

Level HealthBoom Beach Hit Points HPSBoom Beach Hit Points Gold CostBoom Beach Gold Upgrade CostBoom Beach Gold Armory Level Research Time Boom Beach XPXP gain
1 500 20 5,000 - - - -
2 544 21 5,500 1,680,000 14 2d 22h 83
3 592 22 6,000 2,740,000 15 3d 5h 91
4 644 23 6,500 3,300,000 15 3d 5h 91
5 701 24 7,000 3,400,000 16 3d 5h 91
6 762 25 7,500 3,800,000 17 3d 15h 102
7 829 26 8,000 4,500,000 18 3d 18h 106
8 902 27 9,000 4,800,000 18 3d 18h 106
9 982 28 10,000 5,300,000 19 3d 23h 112
10 1,068 29 11,000 6,100,000 20 4d 1h 114
11 1,162 30 12,000 6,400,000 20 4d 1h 114


General Stats

Training Time Movement Speed Range Heal Speed Landing Craft Space Headquarters Level
10m 27 40-80 1s 5 15

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